User login

External News

Supreme Commander and Forged Alliance News - Battle Tactics and Unit Control - The Guide

Gamereplays SupCom - 6 hours 10 min ago
Our newest member to the Forged Alliance staff, djj07 has created his first guide, which can be found on the portal. The guide outlines how to control your units on a larger scale to get the most out of them!

The guide's sections consist; Local Fire Superioty - how more units leads to fewer causalities. Formation Move and Attack Direction - how the movement of units effects battle, and how to make use of this. Efficient Unit Control - 'attack where it hurts'. Offensive Regrouping - organisation is bliss. And a lot more that can you can find here!

The introduction from djj07 is as follows:
'The outcome of the match is always defined by the means of economy and unit control. The emphasis is approximately 50-50 and you cannot win if your skill is seriously lacking in either one of them relative to your opponent. This tutorial is about methods to improve the efficiency of units you have built by proper usage of formations and small-scale tactics. The document is intended for a player of beginner to intermediate skill and assumes that you know how to assign the correct movement and attack orders.'


Happy killing.
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - Galactic War - Conquer The Galaxy

Gamereplays SupCom - 28 April, 2008 - 18:32
Almost 2 months after the first mention of the program on Supreme Commander's official forums, the beta has quickly arrived to give Forged Alliance players a go at what is a magnificent creation.

Galactic War is a java, peer to peer application where you (with your chosen faction), aim to conquer the galaxy over many different planets, exploring the whole range of Forged Alliance's maps in an attempt to eliminate all opposition. You start with your portion, 41 planets and attempt to conquer other planets, be it by yourself or with allies. While this is happening you also required to defend your own planets, to ensure you don't lose them. While it is not turn based, there is an element of strategically thinking, from looking at the Galactic War application to killing your enemy's ACU in the actual game.

To conquer a planet you must take over all its territories, you have the choice to play a 1v1, 2v2, 3v3 or 4v4, a player (or players) from the opposition must defend within a countdown or the planet/territory is auto-given to the attacker.


Of course there is far too much for to explain, quantum gateways, ratings, unknown planets, accessibility etc so I request you go to the official thread to find out more.

The current stage is an open beta with 80 places (unfortunately all taken). However the release shouldn't be far off, stay in tune!

Discuss on forums.
Categories: SupCom Feeds

Galactic War beta

SupCom Universe - 28 April, 2008 - 10:43
Forum: News Forum Posted By: Col. Jessep Post Time: 04-28-2008 at 04:44 AM
Categories: SupCom Feeds

Chris Taylor about Demigod

SupCom Universe - 27 April, 2008 - 12:43
Forum: News Forum Posted By: Col. Jessep Post Time: 04-27-2008 at 07:24 AM
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - Replay of the Week

Gamereplays SupCom - 26 April, 2008 - 00:28
Melkor-ISU vs TAG_ROCK_


vs





This week we have a tough game on Fields of Isis, a map well-known for the possibility of either crazy T1 spam or quick teching to T3 and even experimentals. Both players go the teching route, with Air Superiority Fighters, Restorers, Harbingers, and several Monkeylords and Galactic Collosi. Best of all is the ending...

Download this Silver replay here.
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - 1v1 Tournament Replay Contest

Gamereplays SupCom - 22 April, 2008 - 05:50
Can all participants of the 1v1 tournament that was held a few days ago on the 20th of April please head over this thread and post your best replay from the tournament (in that thread, not here).

The participants of the best replay of the tournament will receive a poster from the GPG online store! To enter, simply post a replay that you played in during the tournament. Each person may only post one but can participate in an unlimited number - so if you post one game and someone else posts a different game that you played in, it is okay. The best will most likely be chosen in two steps: GR staff will eliminate all but 2-4 and then have a poll for the overall best replay. A very creative replay is just as good as a very skilled replay, so don't be afraid if your play wasn't perfect. You can put the replays here, since no bug will prevent uploading to the forums. There were lots of great games in the tourney, so get posting! We'll give you until Sunday morning to submit your game.
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - Ridley Wins The 1v1 Forged Alliance Tournament!

Gamereplays SupCom - 21 April, 2008 - 18:47
Congratulations to Ridley_, who is the winner of the GameReplays.org Supreme Commander: Forged Alliance 1v1 Tournament. Ridley_ managed to win the tournament without losing a game, defeating players such as Matiz_pl and mephistophile_ua. For coming in first place, Ridley_ will receive $100 in cash.

The 2nd, 3rd and 4th place positions and prizes are as follows:

2nd: mephistophile_ua - wins $50
3rd: Matiz_pl - wins $30
4th: Kryo - wins $20

Congratulations also to these 3 players and thank you to all participants that came along and made the tournament very enjoyable. Also, a huge thanks to Gnats3, our Senior Replay Reviewer for setting up the tournament and keeping things running smoothly during the day, and also to GameReplay owner, Darky, for provided the prize money.

We will shortly be having a replay competition where the players of the best replay from the tournament will receive a small prize. More info on the rules of this competition will be coming shortly.

For those interested, you can view the final brackets and results here.
Categories: SupCom Feeds

Universe to remain open

SupCom Universe - 21 April, 2008 - 15:43
Forum: News Forum Posted By: Nexus Post Time: 04-21-2008 at 09:54 AM
Categories: SupCom Feeds

Chris Taylor: How the Fatboy and Dr. Brackman came to life

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: Col. Jessep Post Time: 04-19-2008 at 04:51 AM
Categories: SupCom Feeds

Save the Universe!!!

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: Col. Jessep Post Time: 04-17-2008 at 03:29 AM
Categories: SupCom Feeds

Rumors of a new patch

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: Col. Jessep Post Time: 04-17-2008 at 02:14 AM
Categories: SupCom Feeds

Possible Closure of TAU, UU, FU, and all its hosteds

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: theregisteredone Post Time: 04-14-2008 at 07:39 PM
Categories: SupCom Feeds

Stardock to publish Demigod without copy protection!

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: Col. Jessep Post Time: 04-07-2008 at 11:37 AM
Categories: SupCom Feeds

Hardware stalling SupCom2

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: Col. Jessep Post Time: 03-31-2008 at 10:09 AM
Categories: SupCom Feeds

i33 SupCom: FA finals on QuadV

SupCom Universe - 20 April, 2008 - 08:43
Forum: News Forum Posted By: Col. Jessep Post Time: 03-28-2008 at 06:09 AM
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - "Making of SupCom"-interview with Chris Taylor

Gamereplays SupCom - 19 April, 2008 - 12:18
CVG has published an interview with Chris Taylor on their site. The general theme of the article is the making of Supreme Commander and it's definitely an interesting read.

Other topics of interest are the prospect of Supreme Commander 2 and how Gas Powered Games has learned from the high system requirements of SupCom.

QUOTE* Our goal from the beginning was to have all the units of the UEF, Cybran and Aeon clearly differentiated, have them move differently, have different-looking weapons, and feel like they had different philosophical fighting styles. That was the hardest thing of all to do, and in the end we sort of fell back to tanks and artillery - but at least we tried.

* The guys who had to roll up their sleeves and test the game had a hell of a job. They looked at me and said 'You gotta be kidding right?' as they only had two or three months to balance the game. I just said 'Do your best,' and they did great for that first balancing, and better with each iteration. What we have today is really terrific. That's all you can ask for - but there's never enough time for balancing.

* We were definitely trying to capture the spirit of what we'd done on TA. However, Supreme Commander is not Total Annihilation 2 - if that game had been made, it would have been very different.

* For the expansion, the tuning was softened up a lot more to make Forged Alliance a lot faster, and make the experimental units easier to build, plus the UI was overhauled. I actually think it's a better game.

* I've been told by my engineers that for Supreme Commander 2, I don't have enough memory in a PC with 4GB of RAM to have more factions. I'm like 'that's insane!', so we've got to work that one out. We'll return to the SC universe again, but we'll just have to see when that day is. Maybe when everybody has 64-bit processors...

* On SC, we learned a big lesson that you really can't go too hard on system specs, because you need to make sure that the game can run on a lot of hardware. We pushed very hard, and although the game is very high-tech and state-of-the-art, it did cut out the lower-end systems.
There is no mention of The Experimentals addon in the whole article though.
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - Forged Alliance Tournament

Gamereplays SupCom - 18 April, 2008 - 07:24
Yes, the first Gamereplay's Forged Alliance tournament is here. The tournament, occurring on the 20th of April has the following prizes;
1st place - $100, 2nd place - $50, 3rd place - $30, 4th place - $20. As well as a 'best replay' competition.

The map listing is as follows:

Round 1: Finn's Revenge
Round 2: Canis River
Round 3: Arctic Refuge
Round 4: Open Palms
Round 5: Williamson's Bridge
Round 6: Theta Passage
Round 7: Ambush Pass
Round 8: (if necessary) Fields of Isis

Money will be giving through PayPal, with the only rule being no Seraphim 'Regen Field' upgrade allowed, we hope this tournament to be very competitive as well as fun..! The tournament starts at 5pm GMT (one hour before London's current time for reference) -- be there!

Sign up thread.
Information thread.
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - Replay of the Week

Gamereplays SupCom - 10 April, 2008 - 22:44
TAG_ROCK_ & mephistophile_ua vs TAG_Natas & Brainsteel_Inc

& vs &




This week is another 2v2, but on the map White Fire. T2 Navy, engineer drops, experimentals, a nuke, and even a teleporting, microwave-laser-equipped Cybran ACU grace this splendid game between four great players. There is constant back-and-forth action as both teams struggle to get an advantage.

Download it here.
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - New Supreme Commander Forums

Gamereplays SupCom - 8 April, 2008 - 06:34
All across GameReplays, every game has received 3 new forums to help build a more game-specific community. These forums are similar to the global forums, except that they are specific to a single game. This means that you can discuss off-topic things with other Sup Com players, and talk to new Sup Com members.

The new forums are outlined below:

New Member Introductions Forum - For new members to introduce themselves to the Sup Com community. Be sure to drop by here often and welcome our new members.

Sup Com Mess Hall - This is for all off-topic discussion between Sup Com members. No politics or religion.

Feedback and Improvement Suggestion Forum - Have a suggestion or some feedback? Post it here and we'll see what we can do for you

Note that you may have seen these forums elsewhere, but these ones are specific to Supreme Commander. The purpose of this is to create a more game-oriented community, where you can discuss things with people who play the same game as you - people that you probably know better than the people that post in the global forums. Please use these to help create this community
Categories: SupCom Feeds

Supreme Commander and Forged Alliance News - Replay of the Week

Gamereplays SupCom - 3 April, 2008 - 23:55
Prepare vs Dark_Riper

vs





Replay of the Week this week is a fun 1v1 between Prepare and Dark_Riper on Williamson's Bridge. A quick ACU push by Prepare causes hilarious results as the two players play ACU tag and desperately rebuild. Some quick get-aways and other antics make this a replay you can't miss.

Download it here.
Categories: SupCom Feeds
Syndicate content

Source: Supreme Commander Fansite ()